1 /** 2 A comparison function for common types within the visual shader graph. 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.visualshadernodecompare; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.traits; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.globalenums; 22 import godot.object; 23 import godot.classdb; 24 import godot.visualshadernode; 25 import godot.resource; 26 import godot.reference; 27 /** 28 A comparison function for common types within the visual shader graph. 29 30 Compares `a` and `b` of $(D type) by $(D _function). Returns a boolean scalar. Translates to `if` instruction in shader code. 31 */ 32 @GodotBaseClass struct VisualShaderNodeCompare 33 { 34 package(godot) enum string _GODOT_internal_name = "VisualShaderNodeCompare"; 35 public: 36 @nogc nothrow: 37 union { /** */ godot_object _godot_object; /** */ VisualShaderNode _GODOT_base; } 38 alias _GODOT_base this; 39 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 40 package(godot) __gshared bool _classBindingInitialized = false; 41 package(godot) static struct GDNativeClassBinding 42 { 43 __gshared: 44 @GodotName("get_comparison_type") GodotMethod!(VisualShaderNodeCompare.ComparisonType) getComparisonType; 45 @GodotName("get_condition") GodotMethod!(VisualShaderNodeCompare.Condition) getCondition; 46 @GodotName("get_function") GodotMethod!(VisualShaderNodeCompare.Function) getFunction; 47 @GodotName("set_comparison_type") GodotMethod!(void, long) setComparisonType; 48 @GodotName("set_condition") GodotMethod!(void, long) setCondition; 49 @GodotName("set_function") GodotMethod!(void, long) setFunction; 50 } 51 /// 52 pragma(inline, true) bool opEquals(in VisualShaderNodeCompare other) const 53 { return _godot_object.ptr is other._godot_object.ptr; } 54 /// 55 pragma(inline, true) typeof(null) opAssign(typeof(null) n) 56 { _godot_object.ptr = n; return null; } 57 /// 58 pragma(inline, true) bool opEquals(typeof(null) n) const 59 { return _godot_object.ptr is n; } 60 /// 61 size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; } 62 mixin baseCasts; 63 /// Construct a new instance of VisualShaderNodeCompare. 64 /// Note: use `memnew!VisualShaderNodeCompare` instead. 65 static VisualShaderNodeCompare _new() 66 { 67 static godot_class_constructor constructor; 68 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("VisualShaderNodeCompare"); 69 if(constructor is null) return typeof(this).init; 70 return cast(VisualShaderNodeCompare)(constructor()); 71 } 72 @disable new(size_t s); 73 /// 74 enum ComparisonType : int 75 { 76 /** 77 A floating-point scalar. 78 */ 79 ctypeScalar = 0, 80 /** 81 A 3D vector type. 82 */ 83 ctypeVector = 1, 84 /** 85 A boolean type. 86 */ 87 ctypeBoolean = 2, 88 /** 89 A transform (`mat4`) type. 90 */ 91 ctypeTransform = 3, 92 } 93 /// 94 enum Function : int 95 { 96 /** 97 Comparison for equality (`a == b`). 98 */ 99 funcEqual = 0, 100 /** 101 Comparison for inequality (`a != b`). 102 */ 103 funcNotEqual = 1, 104 /** 105 Comparison for greater than (`a > b`). Cannot be used if $(D type) set to $(D constant CTYPE_BOOLEAN) or $(D constant CTYPE_TRANSFORM). 106 */ 107 funcGreaterThan = 2, 108 /** 109 Comparison for greater than or equal (`a >= b`). Cannot be used if $(D type) set to $(D constant CTYPE_BOOLEAN) or $(D constant CTYPE_TRANSFORM). 110 */ 111 funcGreaterThanEqual = 3, 112 /** 113 Comparison for less than (`a < b`). Cannot be used if $(D type) set to $(D constant CTYPE_BOOLEAN) or $(D constant CTYPE_TRANSFORM). 114 */ 115 funcLessThan = 4, 116 /** 117 Comparison for less than or equal (`a < b`). Cannot be used if $(D type) set to $(D constant CTYPE_BOOLEAN) or $(D constant CTYPE_TRANSFORM). 118 */ 119 funcLessThanEqual = 5, 120 } 121 /// 122 enum Condition : int 123 { 124 /** 125 The result will be true if all of component in vector satisfy the comparison condition. 126 */ 127 condAll = 0, 128 /** 129 The result will be true if any of component in vector satisfy the comparison condition. 130 */ 131 condAny = 1, 132 } 133 /// 134 enum Constants : int 135 { 136 condAll = 0, 137 ctypeScalar = 0, 138 funcEqual = 0, 139 ctypeVector = 1, 140 funcNotEqual = 1, 141 condAny = 1, 142 funcGreaterThan = 2, 143 ctypeBoolean = 2, 144 ctypeTransform = 3, 145 funcGreaterThanEqual = 3, 146 funcLessThan = 4, 147 funcLessThanEqual = 5, 148 } 149 /** 150 151 */ 152 VisualShaderNodeCompare.ComparisonType getComparisonType() const 153 { 154 checkClassBinding!(typeof(this))(); 155 return ptrcall!(VisualShaderNodeCompare.ComparisonType)(GDNativeClassBinding.getComparisonType, _godot_object); 156 } 157 /** 158 159 */ 160 VisualShaderNodeCompare.Condition getCondition() const 161 { 162 checkClassBinding!(typeof(this))(); 163 return ptrcall!(VisualShaderNodeCompare.Condition)(GDNativeClassBinding.getCondition, _godot_object); 164 } 165 /** 166 167 */ 168 VisualShaderNodeCompare.Function getFunction() const 169 { 170 checkClassBinding!(typeof(this))(); 171 return ptrcall!(VisualShaderNodeCompare.Function)(GDNativeClassBinding.getFunction, _godot_object); 172 } 173 /** 174 175 */ 176 void setComparisonType(in long type) 177 { 178 checkClassBinding!(typeof(this))(); 179 ptrcall!(void)(GDNativeClassBinding.setComparisonType, _godot_object, type); 180 } 181 /** 182 183 */ 184 void setCondition(in long condition) 185 { 186 checkClassBinding!(typeof(this))(); 187 ptrcall!(void)(GDNativeClassBinding.setCondition, _godot_object, condition); 188 } 189 /** 190 191 */ 192 void setFunction(in long func) 193 { 194 checkClassBinding!(typeof(this))(); 195 ptrcall!(void)(GDNativeClassBinding.setFunction, _godot_object, func); 196 } 197 /** 198 Extra condition which is applied if $(D type) is set to $(D constant CTYPE_VECTOR). 199 */ 200 @property VisualShaderNodeCompare.Condition condition() 201 { 202 return getCondition(); 203 } 204 /// ditto 205 @property void condition(long v) 206 { 207 setCondition(v); 208 } 209 /** 210 A comparison function. See $(D _function) for options. 211 */ 212 @property VisualShaderNodeCompare.Function _function() 213 { 214 return getFunction(); 215 } 216 /// ditto 217 @property void _function(long v) 218 { 219 setFunction(v); 220 } 221 /** 222 The type to be used in the comparison. See $(D comparisontype) for options. 223 */ 224 @property VisualShaderNodeCompare.ComparisonType type() 225 { 226 return getComparisonType(); 227 } 228 /// ditto 229 @property void type(long v) 230 { 231 setComparisonType(v); 232 } 233 }