If true (default) enable the automatic polling of the MultiplayerAPI for this SceneTree during idleFrame.
When false you need to manually call MultiplayerAPI.poll for processing network packets and delivering RPCs/RSETs. This allows to run RPCs/RSETs in a different loop (e.g. physics, thread, specific time step) and for manual Mutex protection when accessing the MultiplayerAPI from threads.
If true (default) enable the automatic polling of the MultiplayerAPI for this SceneTree during idleFrame. When false you need to manually call MultiplayerAPI.poll for processing network packets and delivering RPCs/RSETs. This allows to run RPCs/RSETs in a different loop (e.g. physics, thread, specific time step) and for manual Mutex protection when accessing the MultiplayerAPI from threads.