SceneTree.setGroupFlags

Sets the given property to value on all members of the given group, respecting the given groupcallflags.

struct SceneTree
@nogc nothrow
void
setGroupFlags
(
StringArg1
StringArg2
VariantArg3
)
(
in long call_flags
,
in StringArg1 group
,
in StringArg2 property
,
in VariantArg3 value
)

Meta