SceneTree.paused

If true the SceneTree is paused. Doing so will have the following behavior: 2D and 3D physics will be stopped. _process and _physics_process will not be called anymore in nodes. _input and _input_event will not be called anymore either.

  1. bool paused [@property getter]
    struct SceneTree
    @nogc nothrow @property
    bool
    paused
    ()
  2. bool paused [@property setter]

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