1 /**
2 Singleton that manages $(D InputEventAction).
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.inputmap;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.meta;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.object;
22 import godot.inputevent;
23 /**
24 Singleton that manages $(D InputEventAction).
25 
26 Manages all $(D InputEventAction) which can be created/modified from the project settings menu `Project > Project Settings > Input Map` or in code with $(D addAction) and $(D actionAddEvent). See $(D Node._input).
27 */
28 @GodotBaseClass struct InputMapSingleton
29 {
30 	enum string _GODOT_internal_name = "InputMap";
31 public:
32 @nogc nothrow:
33 	union { godot_object _godot_object; GodotObject _GODOT_base; }
34 	alias _GODOT_base this;
35 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
36 	package(godot) __gshared bool _classBindingInitialized = false;
37 	package(godot) static struct _classBinding
38 	{
39 		__gshared:
40 		godot_object _singleton;
41 		immutable char* _singletonName = "InputMap";
42 		@GodotName("has_action") GodotMethod!(bool, String) hasAction;
43 		@GodotName("get_actions") GodotMethod!(Array) getActions;
44 		@GodotName("add_action") GodotMethod!(void, String, double) addAction;
45 		@GodotName("erase_action") GodotMethod!(void, String) eraseAction;
46 		@GodotName("action_set_deadzone") GodotMethod!(void, String, double) actionSetDeadzone;
47 		@GodotName("action_add_event") GodotMethod!(void, String, InputEvent) actionAddEvent;
48 		@GodotName("action_has_event") GodotMethod!(bool, String, InputEvent) actionHasEvent;
49 		@GodotName("action_erase_event") GodotMethod!(void, String, InputEvent) actionEraseEvent;
50 		@GodotName("action_erase_events") GodotMethod!(void, String) actionEraseEvents;
51 		@GodotName("get_action_list") GodotMethod!(Array, String) getActionList;
52 		@GodotName("event_is_action") GodotMethod!(bool, InputEvent, String) eventIsAction;
53 		@GodotName("load_from_globals") GodotMethod!(void) loadFromGlobals;
54 	}
55 	bool opEquals(in InputMapSingleton other) const { return _godot_object.ptr is other._godot_object.ptr; }
56 	InputMapSingleton opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; }
57 	bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; }
58 	mixin baseCasts;
59 	static InputMapSingleton _new()
60 	{
61 		static godot_class_constructor constructor;
62 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("InputMap");
63 		if(constructor is null) return typeof(this).init;
64 		return cast(InputMapSingleton)(constructor());
65 	}
66 	@disable new(size_t s);
67 	/**
68 	Returns `true` if the `InputMap` has a registered action with the given name.
69 	*/
70 	bool hasAction(StringArg0)(in StringArg0 action) const
71 	{
72 		checkClassBinding!(typeof(this))();
73 		return ptrcall!(bool)(_classBinding.hasAction, _godot_object, action);
74 	}
75 	/**
76 	Returns an array of all actions in the `InputMap`.
77 	*/
78 	Array getActions()
79 	{
80 		checkClassBinding!(typeof(this))();
81 		return ptrcall!(Array)(_classBinding.getActions, _godot_object);
82 	}
83 	/**
84 	Adds an empty action to the `InputMap` with a configurable `deadzone`.
85 	An $(D InputEvent) can then be added to this action with $(D actionAddEvent).
86 	*/
87 	void addAction(StringArg0)(in StringArg0 action, in double deadzone = 0.5)
88 	{
89 		checkClassBinding!(typeof(this))();
90 		ptrcall!(void)(_classBinding.addAction, _godot_object, action, deadzone);
91 	}
92 	/**
93 	Removes an action from the `InputMap`.
94 	*/
95 	void eraseAction(StringArg0)(in StringArg0 action)
96 	{
97 		checkClassBinding!(typeof(this))();
98 		ptrcall!(void)(_classBinding.eraseAction, _godot_object, action);
99 	}
100 	/**
101 	
102 	*/
103 	void actionSetDeadzone(StringArg0)(in StringArg0 action, in double deadzone)
104 	{
105 		checkClassBinding!(typeof(this))();
106 		ptrcall!(void)(_classBinding.actionSetDeadzone, _godot_object, action, deadzone);
107 	}
108 	/**
109 	Adds an $(D InputEvent) to an action. This $(D InputEvent) will trigger the action.
110 	*/
111 	void actionAddEvent(StringArg0)(in StringArg0 action, InputEvent event)
112 	{
113 		checkClassBinding!(typeof(this))();
114 		ptrcall!(void)(_classBinding.actionAddEvent, _godot_object, action, event);
115 	}
116 	/**
117 	Returns `true` if the action has the given $(D InputEvent) associated with it.
118 	*/
119 	bool actionHasEvent(StringArg0)(in StringArg0 action, InputEvent event)
120 	{
121 		checkClassBinding!(typeof(this))();
122 		return ptrcall!(bool)(_classBinding.actionHasEvent, _godot_object, action, event);
123 	}
124 	/**
125 	Removes an $(D InputEvent) from an action.
126 	*/
127 	void actionEraseEvent(StringArg0)(in StringArg0 action, InputEvent event)
128 	{
129 		checkClassBinding!(typeof(this))();
130 		ptrcall!(void)(_classBinding.actionEraseEvent, _godot_object, action, event);
131 	}
132 	/**
133 	Removes all events from an action.
134 	*/
135 	void actionEraseEvents(StringArg0)(in StringArg0 action)
136 	{
137 		checkClassBinding!(typeof(this))();
138 		ptrcall!(void)(_classBinding.actionEraseEvents, _godot_object, action);
139 	}
140 	/**
141 	Returns an array of $(D InputEvent)s associated with a given action.
142 	*/
143 	Array getActionList(StringArg0)(in StringArg0 action)
144 	{
145 		checkClassBinding!(typeof(this))();
146 		return ptrcall!(Array)(_classBinding.getActionList, _godot_object, action);
147 	}
148 	/**
149 	Returns $(D true) if the given event is part of an existing action. This method ignores keyboard modifiers if the given $(D InputEvent) is not pressed (for proper release detection). See $(D actionHasEvent) if you don't want this behavior.
150 	*/
151 	bool eventIsAction(StringArg1)(InputEvent event, in StringArg1 action) const
152 	{
153 		checkClassBinding!(typeof(this))();
154 		return ptrcall!(bool)(_classBinding.eventIsAction, _godot_object, event, action);
155 	}
156 	/**
157 	Clears all $(D InputEventAction) in the `InputMap` and load it anew from $(D ProjectSettings).
158 	*/
159 	void loadFromGlobals()
160 	{
161 		checkClassBinding!(typeof(this))();
162 		ptrcall!(void)(_classBinding.loadFromGlobals, _godot_object);
163 	}
164 }
165 /// Returns: the InputMapSingleton
166 @property @nogc nothrow pragma(inline, true)
167 InputMapSingleton InputMap()
168 {
169 	checkClassBinding!InputMapSingleton();
170 	return InputMapSingleton(InputMapSingleton._classBinding._singleton);
171 }