CollisionObject.inputCaptureOnDrag

If true, the CollisionObject will continue to receive input events as the mouse is dragged across its shapes.

  1. bool inputCaptureOnDrag [@property getter]
  2. bool inputCaptureOnDrag [@property setter]
    struct CollisionObject
    @nogc nothrow @property
    void
    inputCaptureOnDrag
    (
    bool v
    )

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