godot-d ~releases (2022-04-02T06:37:10.8312204)
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CollisionObject.shapeOwnerClearShapes
godot
collisionobject
CollisionObject
Removes all shapes from the shape owner.
struct
CollisionObject
@
nogc
nothrow
void
shapeOwnerClearShapes
(
in
long
owner_id
)
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collisionobject
CollisionObject
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_inputEvent
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createShapeOwner
getCaptureInputOnDrag
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shapeOwnerGetOwner
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shapeOwnerRemoveShape
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inputCaptureOnDrag
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_GODOT_internal_name
Removes all shapes from the shape owner.