1 /**
2 Base node for collision objects.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.collisionobject;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.traits;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.globalenums;
22 import godot.object;
23 import godot.spatial;
24 import godot.inputevent;
25 import godot.shape;
26 /**
27 Base node for collision objects.
28 
29 CollisionObject is the base class for physics objects. It can hold any number of collision $(D Shape)s. Each shape must be assigned to a $(I shape owner). The CollisionObject can have any number of shape owners. Shape owners are not nodes and do not appear in the editor, but are accessible through code using the `shape_owner_*` methods.
30 */
31 @GodotBaseClass struct CollisionObject
32 {
33 	package(godot) enum string _GODOT_internal_name = "CollisionObject";
34 public:
35 @nogc nothrow:
36 	union { /** */ godot_object _godot_object; /** */ Spatial _GODOT_base; }
37 	alias _GODOT_base this;
38 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
39 	package(godot) __gshared bool _classBindingInitialized = false;
40 	package(godot) static struct GDNativeClassBinding
41 	{
42 		__gshared:
43 		@GodotName("_input_event") GodotMethod!(void, GodotObject, InputEvent, Vector3, Vector3, long) _inputEvent;
44 		@GodotName("_shape_changed") GodotMethod!(void, Shape) _shapeChanged;
45 		@GodotName("_update_debug_shapes") GodotMethod!(void) _updateDebugShapes;
46 		@GodotName("create_shape_owner") GodotMethod!(long, GodotObject) createShapeOwner;
47 		@GodotName("get_capture_input_on_drag") GodotMethod!(bool) getCaptureInputOnDrag;
48 		@GodotName("get_rid") GodotMethod!(RID) getRid;
49 		@GodotName("get_shape_owners") GodotMethod!(Array) getShapeOwners;
50 		@GodotName("is_ray_pickable") GodotMethod!(bool) isRayPickable;
51 		@GodotName("is_shape_owner_disabled") GodotMethod!(bool, long) isShapeOwnerDisabled;
52 		@GodotName("remove_shape_owner") GodotMethod!(void, long) removeShapeOwner;
53 		@GodotName("set_capture_input_on_drag") GodotMethod!(void, bool) setCaptureInputOnDrag;
54 		@GodotName("set_ray_pickable") GodotMethod!(void, bool) setRayPickable;
55 		@GodotName("shape_find_owner") GodotMethod!(long, long) shapeFindOwner;
56 		@GodotName("shape_owner_add_shape") GodotMethod!(void, long, Shape) shapeOwnerAddShape;
57 		@GodotName("shape_owner_clear_shapes") GodotMethod!(void, long) shapeOwnerClearShapes;
58 		@GodotName("shape_owner_get_owner") GodotMethod!(GodotObject, long) shapeOwnerGetOwner;
59 		@GodotName("shape_owner_get_shape") GodotMethod!(Shape, long, long) shapeOwnerGetShape;
60 		@GodotName("shape_owner_get_shape_count") GodotMethod!(long, long) shapeOwnerGetShapeCount;
61 		@GodotName("shape_owner_get_shape_index") GodotMethod!(long, long, long) shapeOwnerGetShapeIndex;
62 		@GodotName("shape_owner_get_transform") GodotMethod!(Transform, long) shapeOwnerGetTransform;
63 		@GodotName("shape_owner_remove_shape") GodotMethod!(void, long, long) shapeOwnerRemoveShape;
64 		@GodotName("shape_owner_set_disabled") GodotMethod!(void, long, bool) shapeOwnerSetDisabled;
65 		@GodotName("shape_owner_set_transform") GodotMethod!(void, long, Transform) shapeOwnerSetTransform;
66 	}
67 	/// 
68 	pragma(inline, true) bool opEquals(in CollisionObject other) const
69 	{ return _godot_object.ptr is other._godot_object.ptr; }
70 	/// 
71 	pragma(inline, true) typeof(null) opAssign(typeof(null) n)
72 	{ _godot_object.ptr = n; return null; }
73 	/// 
74 	pragma(inline, true) bool opEquals(typeof(null) n) const
75 	{ return _godot_object.ptr is n; }
76 	/// 
77 	size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; }
78 	mixin baseCasts;
79 	/// Construct a new instance of CollisionObject.
80 	/// Note: use `memnew!CollisionObject` instead.
81 	static CollisionObject _new()
82 	{
83 		static godot_class_constructor constructor;
84 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("CollisionObject");
85 		if(constructor is null) return typeof(this).init;
86 		return cast(CollisionObject)(constructor());
87 	}
88 	@disable new(size_t s);
89 	/**
90 	Accepts unhandled $(D InputEvent)s. `click_position` is the clicked location in world space and `click_normal` is the normal vector extending from the clicked surface of the $(D Shape) at `shape_idx`. Connect to the `input_event` signal to easily pick up these events.
91 	*/
92 	void _inputEvent(GodotObject camera, InputEvent event, in Vector3 click_position, in Vector3 click_normal, in long shape_idx)
93 	{
94 		Array _GODOT_args = Array.make();
95 		_GODOT_args.append(camera);
96 		_GODOT_args.append(event);
97 		_GODOT_args.append(click_position);
98 		_GODOT_args.append(click_normal);
99 		_GODOT_args.append(shape_idx);
100 		String _GODOT_method_name = String("_input_event");
101 		this.callv(_GODOT_method_name, _GODOT_args);
102 	}
103 	/**
104 	
105 	*/
106 	void _shapeChanged(Shape shape)
107 	{
108 		Array _GODOT_args = Array.make();
109 		_GODOT_args.append(shape);
110 		String _GODOT_method_name = String("_shape_changed");
111 		this.callv(_GODOT_method_name, _GODOT_args);
112 	}
113 	/**
114 	
115 	*/
116 	void _updateDebugShapes()
117 	{
118 		Array _GODOT_args = Array.make();
119 		String _GODOT_method_name = String("_update_debug_shapes");
120 		this.callv(_GODOT_method_name, _GODOT_args);
121 	}
122 	/**
123 	Creates a new shape owner for the given object. Returns `owner_id` of the new owner for future reference.
124 	*/
125 	long createShapeOwner(GodotObject owner)
126 	{
127 		checkClassBinding!(typeof(this))();
128 		return ptrcall!(long)(GDNativeClassBinding.createShapeOwner, _godot_object, owner);
129 	}
130 	/**
131 	
132 	*/
133 	bool getCaptureInputOnDrag() const
134 	{
135 		checkClassBinding!(typeof(this))();
136 		return ptrcall!(bool)(GDNativeClassBinding.getCaptureInputOnDrag, _godot_object);
137 	}
138 	/**
139 	Returns the object's $(D RID).
140 	*/
141 	RID getRid() const
142 	{
143 		checkClassBinding!(typeof(this))();
144 		return ptrcall!(RID)(GDNativeClassBinding.getRid, _godot_object);
145 	}
146 	/**
147 	Returns an $(D Array) of `owner_id` identifiers. You can use these ids in other methods that take `owner_id` as an argument.
148 	*/
149 	Array getShapeOwners()
150 	{
151 		checkClassBinding!(typeof(this))();
152 		return ptrcall!(Array)(GDNativeClassBinding.getShapeOwners, _godot_object);
153 	}
154 	/**
155 	
156 	*/
157 	bool isRayPickable() const
158 	{
159 		checkClassBinding!(typeof(this))();
160 		return ptrcall!(bool)(GDNativeClassBinding.isRayPickable, _godot_object);
161 	}
162 	/**
163 	If `true`, the shape owner and its shapes are disabled.
164 	*/
165 	bool isShapeOwnerDisabled(in long owner_id) const
166 	{
167 		checkClassBinding!(typeof(this))();
168 		return ptrcall!(bool)(GDNativeClassBinding.isShapeOwnerDisabled, _godot_object, owner_id);
169 	}
170 	/**
171 	Removes the given shape owner.
172 	*/
173 	void removeShapeOwner(in long owner_id)
174 	{
175 		checkClassBinding!(typeof(this))();
176 		ptrcall!(void)(GDNativeClassBinding.removeShapeOwner, _godot_object, owner_id);
177 	}
178 	/**
179 	
180 	*/
181 	void setCaptureInputOnDrag(in bool enable)
182 	{
183 		checkClassBinding!(typeof(this))();
184 		ptrcall!(void)(GDNativeClassBinding.setCaptureInputOnDrag, _godot_object, enable);
185 	}
186 	/**
187 	
188 	*/
189 	void setRayPickable(in bool ray_pickable)
190 	{
191 		checkClassBinding!(typeof(this))();
192 		ptrcall!(void)(GDNativeClassBinding.setRayPickable, _godot_object, ray_pickable);
193 	}
194 	/**
195 	Returns the `owner_id` of the given shape.
196 	*/
197 	long shapeFindOwner(in long shape_index) const
198 	{
199 		checkClassBinding!(typeof(this))();
200 		return ptrcall!(long)(GDNativeClassBinding.shapeFindOwner, _godot_object, shape_index);
201 	}
202 	/**
203 	Adds a $(D Shape) to the shape owner.
204 	*/
205 	void shapeOwnerAddShape(in long owner_id, Shape shape)
206 	{
207 		checkClassBinding!(typeof(this))();
208 		ptrcall!(void)(GDNativeClassBinding.shapeOwnerAddShape, _godot_object, owner_id, shape);
209 	}
210 	/**
211 	Removes all shapes from the shape owner.
212 	*/
213 	void shapeOwnerClearShapes(in long owner_id)
214 	{
215 		checkClassBinding!(typeof(this))();
216 		ptrcall!(void)(GDNativeClassBinding.shapeOwnerClearShapes, _godot_object, owner_id);
217 	}
218 	/**
219 	Returns the parent object of the given shape owner.
220 	*/
221 	GodotObject shapeOwnerGetOwner(in long owner_id) const
222 	{
223 		checkClassBinding!(typeof(this))();
224 		return ptrcall!(GodotObject)(GDNativeClassBinding.shapeOwnerGetOwner, _godot_object, owner_id);
225 	}
226 	/**
227 	Returns the $(D Shape) with the given id from the given shape owner.
228 	*/
229 	Ref!Shape shapeOwnerGetShape(in long owner_id, in long shape_id) const
230 	{
231 		checkClassBinding!(typeof(this))();
232 		return ptrcall!(Shape)(GDNativeClassBinding.shapeOwnerGetShape, _godot_object, owner_id, shape_id);
233 	}
234 	/**
235 	Returns the number of shapes the given shape owner contains.
236 	*/
237 	long shapeOwnerGetShapeCount(in long owner_id) const
238 	{
239 		checkClassBinding!(typeof(this))();
240 		return ptrcall!(long)(GDNativeClassBinding.shapeOwnerGetShapeCount, _godot_object, owner_id);
241 	}
242 	/**
243 	Returns the child index of the $(D Shape) with the given id from the given shape owner.
244 	*/
245 	long shapeOwnerGetShapeIndex(in long owner_id, in long shape_id) const
246 	{
247 		checkClassBinding!(typeof(this))();
248 		return ptrcall!(long)(GDNativeClassBinding.shapeOwnerGetShapeIndex, _godot_object, owner_id, shape_id);
249 	}
250 	/**
251 	Returns the shape owner's $(D Transform).
252 	*/
253 	Transform shapeOwnerGetTransform(in long owner_id) const
254 	{
255 		checkClassBinding!(typeof(this))();
256 		return ptrcall!(Transform)(GDNativeClassBinding.shapeOwnerGetTransform, _godot_object, owner_id);
257 	}
258 	/**
259 	Removes a shape from the given shape owner.
260 	*/
261 	void shapeOwnerRemoveShape(in long owner_id, in long shape_id)
262 	{
263 		checkClassBinding!(typeof(this))();
264 		ptrcall!(void)(GDNativeClassBinding.shapeOwnerRemoveShape, _godot_object, owner_id, shape_id);
265 	}
266 	/**
267 	If `true`, disables the given shape owner.
268 	*/
269 	void shapeOwnerSetDisabled(in long owner_id, in bool disabled)
270 	{
271 		checkClassBinding!(typeof(this))();
272 		ptrcall!(void)(GDNativeClassBinding.shapeOwnerSetDisabled, _godot_object, owner_id, disabled);
273 	}
274 	/**
275 	Sets the $(D Transform) of the given shape owner.
276 	*/
277 	void shapeOwnerSetTransform(in long owner_id, in Transform transform)
278 	{
279 		checkClassBinding!(typeof(this))();
280 		ptrcall!(void)(GDNativeClassBinding.shapeOwnerSetTransform, _godot_object, owner_id, transform);
281 	}
282 	/**
283 	If `true`, the $(D CollisionObject) will continue to receive input events as the mouse is dragged across its shapes.
284 	*/
285 	@property bool inputCaptureOnDrag()
286 	{
287 		return getCaptureInputOnDrag();
288 	}
289 	/// ditto
290 	@property void inputCaptureOnDrag(bool v)
291 	{
292 		setCaptureInputOnDrag(v);
293 	}
294 	/**
295 	If `true`, the $(D CollisionObject)'s shapes will respond to $(D RayCast)s.
296 	*/
297 	@property bool inputRayPickable()
298 	{
299 		return isRayPickable();
300 	}
301 	/// ditto
302 	@property void inputRayPickable(bool v)
303 	{
304 		setRayPickable(v);
305 	}
306 }