godot-d ~releases (2022-04-02T06:37:10.8312204)
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CollisionObject.inputRayPickable
godot
collisionobject
CollisionObject
If
true
, the
CollisionObject
's shapes will respond to
RayCast
s.
bool
inputRayPickable
[@property getter]
bool
inputRayPickable
[@property setter]
struct
CollisionObject
@
nogc
nothrow @
property
void
inputRayPickable
(
bool
v
)
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godot
collisionobject
CollisionObject
aliases
BaseClasses
functions
_inputEvent
_shapeChanged
_updateDebugShapes
createShapeOwner
getCaptureInputOnDrag
getRid
getShapeOwners
isRayPickable
isShapeOwnerDisabled
opAssign
opEquals
removeShapeOwner
setCaptureInputOnDrag
setRayPickable
shapeFindOwner
shapeOwnerAddShape
shapeOwnerClearShapes
shapeOwnerGetOwner
shapeOwnerGetShape
shapeOwnerGetShapeCount
shapeOwnerGetShapeIndex
shapeOwnerGetTransform
shapeOwnerRemoveShape
shapeOwnerSetDisabled
shapeOwnerSetTransform
toHash
properties
inputCaptureOnDrag
inputRayPickable
static functions
_new
static variables
_classBindingInitialized
structs
GDNativeClassBinding
unions
__anonymous
variables
_GODOT_internal_name
If true, the CollisionObject's shapes will respond to RayCasts.