Accepts unhandled InputEvents. click_position is the clicked location in world space and click_normal is the normal vector extending from the clicked surface of the Shape at shape_idx. Connect to the input_event signal to easily pick up these events.
Creates a new shape owner for the given object. Returns owner_id of the new owner for future reference.
Returns the object's RID.
Returns an Array of owner_id identifiers. You can use these ids in other methods that take owner_id as an argument.
If true, the shape owner and its shapes are disabled.
Removes the given shape owner.
Returns the owner_id of the given shape.
Adds a Shape to the shape owner.
Removes all shapes from the shape owner.
Returns the parent object of the given shape owner.
Returns the Shape with the given id from the given shape owner.
Returns the number of shapes the given shape owner contains.
Returns the child index of the Shape with the given id from the given shape owner.
Returns the shape owner's Transform.
Removes a shape from the given shape owner.
If true, disables the given shape owner.
Sets the Transform of the given shape owner.
If true, the CollisionObject will continue to receive input events as the mouse is dragged across its shapes.
If true, the CollisionObject's shapes will respond to RayCasts.
Construct a new instance of CollisionObject. Note: use memnew!CollisionObject instead.
Base node for collision objects.
CollisionObject is the base class for physics objects. It can hold any number of collision Shapes. Each shape must be assigned to a shape owner. The CollisionObject can have any number of shape owners. Shape owners are not nodes and do not appear in the editor, but are accessible through code using the shape_owner_* methods.