Value | Meaning |
---|---|
arrayFormatVertex1 | Mesh array contains vertices. All meshes require a vertex array so this should always be present. |
arrayFormatNormal2 | Mesh array contains normals. |
arrayFormatTangent4 | Mesh array contains tangents. |
arrayFormatColor8 | Mesh array contains colors. |
arrayCompressBase9 | Used internally to calculate other ARRAY_COMPRESS_* enum values. Do not use. |
arrayFormatTexUv16 | Mesh array contains UVs. |
arrayFormatTexUv232 | Mesh array contains second UV. |
arrayFormatBones64 | Mesh array contains bones. |
arrayFormatWeights128 | Mesh array contains bone weights. |
arrayFormatIndex256 | Mesh array uses indices. |
arrayCompressVertex512 | Flag used to mark a compressed (half float) vertex array. |
arrayCompressNormal1024 | Flag used to mark a compressed (half float) normal array. |
arrayCompressTangent2048 | Flag used to mark a compressed (half float) tangent array. |
arrayCompressColor4096 | Flag used to mark a compressed (half float) color array. |
arrayCompressTexUv8192 | Flag used to mark a compressed (half float) UV coordinates array. |
arrayCompressTexUv216384 | Flag used to mark a compressed (half float) UV coordinates array for the second UV coordinates. |
arrayCompressBones32768 | Flag used to mark a compressed bone array. |
arrayCompressWeights65536 | Flag used to mark a compressed (half float) weight array. |
arrayCompressDefault97280 | Used to set flags constant ARRAY_COMPRESS_VERTEX, constant ARRAY_COMPRESS_NORMAL, constant ARRAY_COMPRESS_TANGENT, constant ARRAY_COMPRESS_COLOR, constant ARRAY_COMPRESS_TEX_UV, constant ARRAY_COMPRESS_TEX_UV2 and constant ARRAY_COMPRESS_WEIGHTS quickly. |
arrayCompressIndex131072 | Flag used to mark a compressed index array. |
arrayFlagUse2dVertices262144 | Flag used to mark that the array contains 2D vertices. |
arrayFlagUse16BitBones524288 | Flag used to mark that the array uses 16-bit bones instead of 8-bit. |