Mesh.PrimitiveType

Values

ValueMeaning
primitivePoints0

Render array as points (one vertex equals one point).

primitiveLines1

Render array as lines (every two vertices a line is created).

primitiveLineStrip2

Render array as line strip.

primitiveLineLoop3

Render array as line loop (like line strip, but closed).

primitiveTriangles4

Render array as triangles (every three vertices a triangle is created).

primitiveTriangleStrip5

Render array as triangle strips.

primitiveTriangleFan6

Render array as triangle fans.

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