godot-d ~releases (2022-04-02T06:37:10.8312204)
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Mesh.Constants
godot
mesh
Mesh
Values
Value
Meaning
blendShapeModeNormalized
0
arrayVertex
0
primitivePoints
0
arrayFormatVertex
1
blendShapeModeRelative
1
primitiveLines
1
arrayNormal
1
arrayTangent
2
arrayFormatNormal
2
primitiveLineStrip
2
primitiveLineLoop
3
arrayColor
3
arrayTexUv
4
arrayFormatTangent
4
primitiveTriangles
4
arrayTexUv2
5
primitiveTriangleStrip
5
primitiveTriangleFan
6
arrayBones
6
arrayWeights
7
arrayIndex
8
arrayFormatColor
8
arrayCompressBase
9
arrayMax
9
arrayFormatTexUv
16
arrayFormatTexUv2
32
arrayFormatBones
64
arrayFormatWeights
128
arrayFormatIndex
256
arrayCompressVertex
512
arrayCompressNormal
1024
arrayCompressTangent
2048
arrayCompressColor
4096
arrayCompressTexUv
8192
arrayCompressTexUv2
16384
arrayCompressBones
32768
arrayCompressWeights
65536
arrayCompressDefault
97280
arrayCompressIndex
131072
arrayFlagUse2dVertices
262144
arrayFlagUse16BitBones
524288
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mesh
Mesh
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createConvexShape
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