OSSingleton.isDebugBuild

Returns true if the Godot binary used to run the project is a debug export template, or when running in the editor. Returns false if the Godot binary used to run the project is a release export template. To check whether the Godot binary used to run the project is an export template (debug or release), use OS.has_feature("standalone") instead.

struct OSSingleton
@nogc nothrow const
bool
isDebugBuild
()

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