OSSingleton.vsyncViaCompositor

If true and vsync_enabled is true, the operating system's window compositor will be used for vsync when the compositor is enabled and the game is in windowed mode. Note: This option is experimental and meant to alleviate stutter experienced by some users. However, some users have experienced a Vsync framerate halving (e.g. from 60 FPS to 30 FPS) when using it. Note: This property is only implemented on Windows.

  1. bool vsyncViaCompositor [@property getter]
    struct OSSingleton
    @nogc nothrow @property
    bool
    vsyncViaCompositor
    ()
  2. bool vsyncViaCompositor [@property setter]

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