OSSingleton

Operating System functions.

OS wraps the most common functionality to communicate with the host operating system, such as the clipboard, video driver, date and time, timers, environment variables, execution of binaries, command line, etc.

@GodotBaseClass
struct OSSingleton {}

Members

Aliases

BaseClasses
alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses)
Undocumented in source.

Enums

Constants
enum Constants
HandleType
enum HandleType
Month
enum Month
PowerState
enum PowerState
ScreenOrientation
enum ScreenOrientation
SystemDir
enum SystemDir
VideoDriver
enum VideoDriver
Weekday
enum Weekday

Functions

alert
void alert(String text, String title)

Displays a modal dialog box using the host OS' facilities. Execution is blocked until the dialog is closed.

canDraw
bool canDraw()

Returns true if the host OS allows drawing.

canUseThreads
bool canUseThreads()

Returns true if the current host platform is using multiple threads.

centerWindow
void centerWindow()

Centers the window on the screen if in windowed mode.

closeMidiInputs
void closeMidiInputs()

Shuts down system MIDI driver. Note: This method is implemented on Linux, macOS and Windows.

delayMsec
void delayMsec(long msec)

Delay execution of the current thread by msec milliseconds. msec must be greater than or equal to 0. Otherwise, delayMsec will do nothing and will print an error message.

delayUsec
void delayUsec(long usec)

Delay execution of the current thread by usec microseconds. usec must be greater than or equal to 0. Otherwise, delayUsec will do nothing and will print an error message.

dumpMemoryToFile
void dumpMemoryToFile(String file)

Dumps the memory allocation ringlist to a file (only works in debug). Entry format per line: "Address - Size - Description".

dumpResourcesToFile
void dumpResourcesToFile(String file)

Dumps all used resources to file (only works in debug). Entry format per line: "Resource Type : Resource Location". At the end of the file is a statistic of all used Resource Types.

execute
long execute(String path, PoolStringArray arguments, bool blocking, Array output, bool read_stderr)

Execute the file at the given path with the arguments passed as an array of strings. Platform path resolution will take place. The resolved file must exist and be executable. The arguments are used in the given order and separated by a space, so OS.execute("ping", $(D "-w", "3", "godotengine.org"), false) will resolve to ping -w 3 godotengine.org in the system's shell. This method has slightly different behavior based on whether the blocking mode is enabled. If blocking is true, the Godot thread will pause its execution while waiting for the process to terminate. The shell output of the process will be written to the output array as a single string. When the process terminates, the Godot thread will resume execution. If blocking is false, the Godot thread will continue while the new process runs. It is not possible to retrieve the shell output in non-blocking mode, so output will be empty. The return value also depends on the blocking mode. When blocking, the method will return an exit code of the process. When non-blocking, the method returns a process ID, which you can use to monitor the process (and potentially terminate it with kill). If the process forking (non-blocking) or opening (blocking) fails, the method will return -1 or another exit code. Example of blocking mode and retrieving the shell output:

findScancodeFromString
long findScancodeFromString(String string)

Returns the scancode of the given string (e.g. "Escape").

getAudioDriverCount
long getAudioDriverCount()

Returns the total number of available audio drivers.

getAudioDriverName
String getAudioDriverName(long driver)

Returns the audio driver name for the given index.

getBorderlessWindow
bool getBorderlessWindow()
getClipboard
String getClipboard()
getCmdlineArgs
PoolStringArray getCmdlineArgs()

Returns the command-line arguments passed to the engine. Command-line arguments can be written in any form, including both --key value and --key=value forms so they can be properly parsed, as long as custom command-line arguments do not conflict with engine arguments. You can also incorporate environment variables using the getEnvironment method. You can set editor/main_run_args in the Project Settings to define command-line arguments to be passed by the editor when running the project. Here's a minimal example on how to parse command-line arguments into a dictionary using the --key=value form for arguments:

getConnectedMidiInputs
PoolStringArray getConnectedMidiInputs()

Returns an array of MIDI device names. The returned array will be empty if the system MIDI driver has not previously been initialised with openMidiInputs. Note: This method is implemented on Linux, macOS and Windows.

getCurrentScreen
long getCurrentScreen()
getCurrentTabletDriver
String getCurrentTabletDriver()
getCurrentVideoDriver
OS.VideoDriver getCurrentVideoDriver()

Returns the currently used video driver, using one of the values from videodriver.

getDate
Dictionary getDate(bool utc)

Returns current date as a dictionary of keys: year, month, day, weekday, dst (Daylight Savings Time).

getDatetime
Dictionary getDatetime(bool utc)

Returns current datetime as a dictionary of keys: year, month, day, weekday, dst (Daylight Savings Time), hour, minute, second.

getDatetimeFromUnixTime
Dictionary getDatetimeFromUnixTime(long unix_time_val)

Gets a dictionary of time values corresponding to the given UNIX epoch time (in seconds). The returned Dictionary's values will be the same as getDatetime, with the exception of Daylight Savings Time as it cannot be determined from the epoch.

getDynamicMemoryUsage
long getDynamicMemoryUsage()

Returns the total amount of dynamic memory used (only works in debug).

getEnvironment
String getEnvironment(String variable)

Returns the value of an environment variable. Returns an empty string if the environment variable doesn't exist. Note: Double-check the casing of variable. Environment variable names are case-sensitive on all platforms except Windows.

getExecutablePath
String getExecutablePath()

Returns the path to the current engine executable.

getExitCode
long getExitCode()
getGrantedPermissions
PoolStringArray getGrantedPermissions()

With this function, you can get the list of dangerous permissions that have been granted to the Android application. Note: This method is implemented on Android.

getImeSelection
Vector2 getImeSelection()

Returns the IME cursor position (the currently-edited portion of the string) relative to the characters in the composition string. constant MainLoop.NOTIFICATION_OS_IME_UPDATE is sent to the application to notify it of changes to the IME cursor position. Note: This method is implemented on macOS.

getImeText
String getImeText()

Returns the IME intermediate composition string. constant MainLoop.NOTIFICATION_OS_IME_UPDATE is sent to the application to notify it of changes to the IME composition string. Note: This method is implemented on macOS.

getLatinKeyboardVariant
String getLatinKeyboardVariant()

Returns the current latin keyboard variant as a String. Possible return values are: "QWERTY", "AZERTY", "QZERTY", "DVORAK", "NEO", "COLEMAK" or "ERROR". Note: This method is implemented on Linux, macOS and Windows. Returns "QWERTY" on unsupported platforms.

getLocale
String getLocale()

Returns the host OS locale.

getLowProcessorUsageModeSleepUsec
long getLowProcessorUsageModeSleepUsec()
getMaxWindowSize
Vector2 getMaxWindowSize()
getMinWindowSize
Vector2 getMinWindowSize()
getModelName
String getModelName()

Returns the model name of the current device. Note: This method is implemented on Android and iOS. Returns "GenericDevice" on unsupported platforms.

getName
String getName()

Returns the name of the host OS. Possible values are: "Android", "iOS", "HTML5", "OSX", "Server", "Windows", "UWP", "X11".

getNativeHandle
long getNativeHandle(long handle_type)

Returns internal structure pointers for use in GDNative plugins. Note: This method is implemented on Linux and Windows (other OSs will soon be supported).

getPowerPercentLeft
long getPowerPercentLeft()

Returns the amount of battery left in the device as a percentage. Returns -1 if power state is unknown. Note: This method is implemented on Linux, macOS and Windows.

getPowerSecondsLeft
long getPowerSecondsLeft()

Returns an estimate of the time left in seconds before the device runs out of battery. Returns -1 if power state is unknown. Note: This method is implemented on Linux, macOS and Windows.

getPowerState
OS.PowerState getPowerState()

Returns the current state of the device regarding battery and power. See powerstate constants. Note: This method is implemented on Linux, macOS and Windows.

getProcessId
long getProcessId()

Returns the project's process ID. Note: This method is implemented on Android, iOS, Linux, macOS and Windows.

getProcessorCount
long getProcessorCount()

Returns the number of threads available on the host machine.

getRealWindowSize
Vector2 getRealWindowSize()

Returns the window size including decorations like window borders.

getScancodeString
String getScancodeString(long code)

Returns the given scancode as a string (e.g. Return values: "Escape", "Shift+Escape"). See also InputEventKey.scancode and InputEventKey.getScancodeWithModifiers.

getScreenCount
long getScreenCount()

Returns the number of displays attached to the host machine.

getScreenDpi
long getScreenDpi(long screen)

Returns the dots per inch density of the specified screen. If screen is /code-1/code (the default value), the current screen will be used. Note: On macOS, returned value is inaccurate if fractional display scaling mode is used. Note: On Android devices, the actual screen densities are grouped into six generalized densities:

getScreenMaxScale
double getScreenMaxScale()

Return the greatest scale factor of all screens. Note: On macOS returned value is 2.0 if there is at least one hiDPI (Retina) screen in the system, and 1.0 in all other cases. Note: This method is implemented on macOS.

getScreenOrientation
OS.ScreenOrientation getScreenOrientation()
getScreenPosition
Vector2 getScreenPosition(long screen)

Returns the position of the specified screen by index. If screen is /code-1/code (the default value), the current screen will be used.

getScreenScale
double getScreenScale(long screen)

Return the scale factor of the specified screen by index. If screen is /code-1/code (the default value), the current screen will be used. Note: On macOS returned value is 2.0 for hiDPI (Retina) screen, and 1.0 for all other cases. Note: This method is implemented on macOS.

getScreenSize
Vector2 getScreenSize(long screen)

Returns the dimensions in pixels of the specified screen. If screen is /code-1/code (the default value), the current screen will be used.

getSplashTickMsec
long getSplashTickMsec()

Returns the amount of time in milliseconds it took for the boot logo to appear.

getStaticMemoryPeakUsage
long getStaticMemoryPeakUsage()

Returns the maximum amount of static memory used (only works in debug).

getStaticMemoryUsage
long getStaticMemoryUsage()

Returns the amount of static memory being used by the program in bytes.

getSystemDir
String getSystemDir(long dir)

Returns the actual path to commonly used folders across different platforms. Available locations are specified in systemdir. Note: This method is implemented on Android, Linux, macOS and Windows. Note: Shared storage is implemented on Android and allows to differentiate between app specific and shared directories. Shared directories have additional restrictions on Android.

getSystemTimeMsecs
long getSystemTimeMsecs()

Returns the epoch time of the operating system in milliseconds.

getSystemTimeSecs
long getSystemTimeSecs()

Returns the epoch time of the operating system in seconds.

getTabletDriverCount
long getTabletDriverCount()

Returns the total number of available tablet drivers. Note: This method is implemented on Windows.

getTabletDriverName
String getTabletDriverName(long idx)

Returns the tablet driver name for the given index. Note: This method is implemented on Windows.

getThreadCallerId
long getThreadCallerId()

Returns the ID of the current thread. This can be used in logs to ease debugging of multi-threaded applications. Note: Thread IDs are not deterministic and may be reused across application restarts.

getTicksMsec
long getTicksMsec()

Returns the amount of time passed in milliseconds since the engine started.

getTicksUsec
long getTicksUsec()

Returns the amount of time passed in microseconds since the engine started.

getTime
Dictionary getTime(bool utc)

Returns current time as a dictionary of keys: hour, minute, second.

getTimeZoneInfo
Dictionary getTimeZoneInfo()

Returns the current time zone as a dictionary with the keys: bias and name.

getUniqueId
String getUniqueId()

Returns a string that is unique to the device. Note: This string may change without notice if the user reinstalls/upgrades their operating system or changes their hardware. This means it should generally not be used to encrypt persistent data as the data saved before an unexpected ID change would become inaccessible. The returned string may also be falsified using external programs, so do not rely on the string returned by getUniqueId for security purposes. Note: Returns an empty string on HTML5 and UWP, as this method isn't implemented on those platforms yet.

getUnixTime
long getUnixTime()

Returns the current UNIX epoch timestamp in seconds. Important: This is the system clock that the user can manually set. Never use this method for precise time calculation since its results are also subject to automatic adjustments by the operating system. Always use getTicksUsec or getTicksMsec for precise time calculation instead, since they are guaranteed to be monotonic (i.e. never decrease).

getUnixTimeFromDatetime
long getUnixTimeFromDatetime(Dictionary datetime)

Gets an epoch time value from a dictionary of time values. datetime must be populated with the following keys: year, month, day, hour, minute, second. If the dictionary is empty 0 is returned. If some keys are omitted, they default to the equivalent values for the UNIX epoch timestamp 0 (1970-01-01 at 00:00:00 UTC). You can pass the output from getDatetimeFromUnixTime directly into this function. Daylight Savings Time (dst), if present, is ignored.

getUserDataDir
String getUserDataDir()

Returns the absolute directory path where user data is written (user://). On Linux, this is ~/.local/share/godot/app_userdata/$(D project_name), or ~/.local/share/$(D custom_name) if use_custom_user_dir is set. On macOS, this is ~/Library/Application Support/Godot/app_userdata/$(D project_name), or ~/Library/Application Support/$(D custom_name) if use_custom_user_dir is set. On Windows, this is %APPDATA%\Godot\app_userdata\$(D project_name), or %APPDATA%\$(D custom_name) if use_custom_user_dir is set. %APPDATA% expands to %USERPROFILE%\AppData\Roaming. If the project name is empty, user:// falls back to res://.

getVideoDriverCount
long getVideoDriverCount()

Returns the number of video drivers supported on the current platform.

getVideoDriverName
String getVideoDriverName(long driver)

Returns the name of the video driver matching the given driver index. This index is a value from videodriver, and you can use getCurrentVideoDriver to get the current backend's index.

getVirtualKeyboardHeight
long getVirtualKeyboardHeight()

Returns the on-screen keyboard's height in pixels. Returns 0 if there is no keyboard or if it is currently hidden.

getWindowPerPixelTransparencyEnabled
bool getWindowPerPixelTransparencyEnabled()
getWindowPosition
Vector2 getWindowPosition()
getWindowSafeArea
Rect2 getWindowSafeArea()

Returns unobscured area of the window where interactive controls should be rendered.

getWindowSize
Vector2 getWindowSize()
globalMenuAddItem
void globalMenuAddItem(String menu, String label, VariantArg2 id, VariantArg3 meta)

Add a new item with text "label" to global menu. Use "_dock" menu to add item to the macOS dock icon menu. Note: This method is implemented on macOS.

globalMenuAddSeparator
void globalMenuAddSeparator(String menu)

Add a separator between items. Separators also occupy an index. Note: This method is implemented on macOS.

globalMenuClear
void globalMenuClear(String menu)

Clear the global menu, in effect removing all items. Note: This method is implemented on macOS.

globalMenuRemoveItem
void globalMenuRemoveItem(String menu, long idx)

Removes the item at index "idx" from the global menu. Note that the indexes of items after the removed item are going to be shifted by one. Note: This method is implemented on macOS.

hasEnvironment
bool hasEnvironment(String variable)

Returns true if the environment variable with the name variable exists. Note: Double-check the casing of variable. Environment variable names are case-sensitive on all platforms except Windows.

hasFeature
bool hasFeature(String tag_name)

Returns true if the feature for the given feature tag is supported in the currently running instance, depending on the platform, build etc. Can be used to check whether you're currently running a debug build, on a certain platform or arch, etc. Refer to the url=https://docs.godotengine.org/en/3.3/getting_started/workflow/export/feature_tags.htmlFeature Tags/url documentation for more details. Note: Tag names are case-sensitive.

hasTouchscreenUiHint
bool hasTouchscreenUiHint()

Returns true if the device has a touchscreen or emulates one.

hasVirtualKeyboard
bool hasVirtualKeyboard()

Returns true if the platform has a virtual keyboard, false otherwise.

hideVirtualKeyboard
void hideVirtualKeyboard()

Hides the virtual keyboard if it is shown, does nothing otherwise.

isDebugBuild
bool isDebugBuild()

Returns true if the Godot binary used to run the project is a debug export template, or when running in the editor. Returns false if the Godot binary used to run the project is a release export template. To check whether the Godot binary used to run the project is an export template (debug or release), use OS.has_feature("standalone") instead.

isInLowProcessorUsageMode
bool isInLowProcessorUsageMode()
isKeepScreenOn
bool isKeepScreenOn()
isOkLeftAndCancelRight
bool isOkLeftAndCancelRight()

Returns true if the OK button should appear on the left and Cancel on the right.

isScancodeUnicode
bool isScancodeUnicode(long code)

Returns true if the input scancode corresponds to a Unicode character.

isStdoutVerbose
bool isStdoutVerbose()

Returns true if the engine was executed with -v (verbose stdout).

isUserfsPersistent
bool isUserfsPersistent()

If true, the user:// file system is persistent, so that its state is the same after a player quits and starts the game again. Relevant to the HTML5 platform, where this persistence may be unavailable.

isVsyncEnabled
bool isVsyncEnabled()
isVsyncViaCompositorEnabled
bool isVsyncViaCompositorEnabled()
isWindowAlwaysOnTop
bool isWindowAlwaysOnTop()

Returns true if the window should always be on top of other windows.

isWindowFocused
bool isWindowFocused()

Returns true if the window is currently focused. Note: Only implemented on desktop platforms. On other platforms, it will always return true.

isWindowFullscreen
bool isWindowFullscreen()
isWindowMaximized
bool isWindowMaximized()
isWindowMinimized
bool isWindowMinimized()
isWindowResizable
bool isWindowResizable()
keyboardGetCurrentLayout
long keyboardGetCurrentLayout()

Returns active keyboard layout index. Note: This method is implemented on Linux, macOS and Windows.

keyboardGetLayoutCount
long keyboardGetLayoutCount()

Returns the number of keyboard layouts. Note: This method is implemented on Linux, macOS and Windows.

keyboardGetLayoutLanguage
String keyboardGetLayoutLanguage(long index)

Returns the ISO-639/BCP-47 language code of the keyboard layout at position index. Note: This method is implemented on Linux, macOS and Windows.

keyboardGetLayoutName
String keyboardGetLayoutName(long index)

Returns the localized name of the keyboard layout at position index. Note: This method is implemented on Linux, macOS and Windows.

keyboardSetCurrentLayout
void keyboardSetCurrentLayout(long index)

Sets active keyboard layout. Note: This method is implemented on Linux, macOS and Windows.

kill
GodotError kill(long pid)

Kill (terminate) the process identified by the given process ID (pid), e.g. the one returned by execute in non-blocking mode. Note: This method can also be used to kill processes that were not spawned by the game. Note: This method is implemented on Android, iOS, Linux, macOS and Windows.

moveWindowToForeground
void moveWindowToForeground()

Moves the window to the front. Note: This method is implemented on Linux, macOS and Windows.

nativeVideoIsPlaying
bool nativeVideoIsPlaying()

Returns true if native video is playing. Note: This method is implemented on Android and iOS.

nativeVideoPause
void nativeVideoPause()

Pauses native video playback. Note: This method is implemented on Android and iOS.

nativeVideoPlay
GodotError nativeVideoPlay(String path, double volume, String audio_track, String subtitle_track)

Plays native video from the specified path, at the given volume and with audio and subtitle tracks. Note: This method is implemented on Android and iOS, and the current Android implementation does not support the volume, audio_track and subtitle_track options.

nativeVideoStop
void nativeVideoStop()

Stops native video playback. Note: This method is implemented on Android and iOS.

nativeVideoUnpause
void nativeVideoUnpause()

Resumes native video playback. Note: This method is implemented on Android and iOS.

opAssign
typeof(null) opAssign(typeof(null) n)
opEquals
bool opEquals(typeof(null) n)
opEquals
bool opEquals(OSSingleton other)
openMidiInputs
void openMidiInputs()

Initialises the singleton for the system MIDI driver. Note: This method is implemented on Linux, macOS and Windows.

printAllResources
void printAllResources(String tofile)

Shows all resources in the game. Optionally, the list can be written to a file by specifying a file path in tofile.

printAllTexturesBySize
void printAllTexturesBySize()

Shows the list of loaded textures sorted by size in memory.

printResourcesByType
void printResourcesByType(PoolStringArray types)

Shows the number of resources loaded by the game of the given types.

printResourcesInUse
void printResourcesInUse(bool _short)

Shows all resources currently used by the game.

requestAttention
void requestAttention()

Request the user attention to the window. It'll flash the taskbar button on Windows or bounce the dock icon on OSX. Note: This method is implemented on Linux, macOS and Windows.

requestPermission
bool requestPermission(String name)

At the moment this function is only used by AudioDriverOpenSL to request permission for RECORD_AUDIO on Android.

requestPermissions
bool requestPermissions()

With this function, you can request dangerous permissions since normal permissions are automatically granted at install time in Android applications. Note: This method is implemented on Android.

setBorderlessWindow
void setBorderlessWindow(bool borderless)
setClipboard
void setClipboard(String clipboard)
setCurrentScreen
void setCurrentScreen(long screen)
setCurrentTabletDriver
void setCurrentTabletDriver(String name)
setEnvironment
bool setEnvironment(String variable, String value)

Sets the value of the environment variable variable to value. The environment variable will be set for the Godot process and any process executed with execute after running setEnvironment. The environment variable will not persist to processes run after the Godot process was terminated. Note: Double-check the casing of variable. Environment variable names are case-sensitive on all platforms except Windows.

setExitCode
void setExitCode(long code)
setIcon
void setIcon(Image icon)

Sets the game's icon using an Image resource. The same image is used for window caption, taskbar/dock and window selection dialog. Image is scaled as needed. Note: This method is implemented on HTML5, Linux, macOS and Windows.

setImeActive
void setImeActive(bool active)

Sets whether IME input mode should be enabled. If active IME handles key events before the application and creates an composition string and suggestion list. Application can retrieve the composition status by using getImeSelection and getImeText functions. Completed composition string is committed when input is finished. Note: This method is implemented on Linux, macOS and Windows.

setImePosition
void setImePosition(Vector2 position)

Sets position of IME suggestion list popup (in window coordinates). Note: This method is implemented on Linux, macOS and Windows.

setKeepScreenOn
void setKeepScreenOn(bool enabled)
setLowProcessorUsageMode
void setLowProcessorUsageMode(bool enable)
setLowProcessorUsageModeSleepUsec
void setLowProcessorUsageModeSleepUsec(long usec)
setMaxWindowSize
void setMaxWindowSize(Vector2 size)
setMinWindowSize
void setMinWindowSize(Vector2 size)
setNativeIcon
void setNativeIcon(String filename)

Sets the game's icon using a multi-size platform-specific icon file (*.ico on Windows and *.icns on macOS). Appropriate size sub-icons are used for window caption, taskbar/dock and window selection dialog. Note: This method is implemented on macOS and Windows.

setScreenOrientation
void setScreenOrientation(long orientation)
setThreadName
GodotError setThreadName(String name)

Sets the name of the current thread.

setUseFileAccessSaveAndSwap
void setUseFileAccessSaveAndSwap(bool enabled)

Enables backup saves if enabled is true.

setUseVsync
void setUseVsync(bool enable)
setVsyncViaCompositor
void setVsyncViaCompositor(bool enable)
setWindowAlwaysOnTop
void setWindowAlwaysOnTop(bool enabled)

Sets whether the window should always be on top. Note: This method is implemented on Linux, macOS and Windows.

setWindowFullscreen
void setWindowFullscreen(bool enabled)
setWindowMaximized
void setWindowMaximized(bool enabled)
setWindowMinimized
void setWindowMinimized(bool enabled)
setWindowMousePassthrough
void setWindowMousePassthrough(PoolVector2Array region)

Sets a polygonal region of the window which accepts mouse events. Mouse events outside the region will be passed through. Passing an empty array will disable passthrough support (all mouse events will be intercepted by the window, which is the default behavior).

setWindowPerPixelTransparencyEnabled
void setWindowPerPixelTransparencyEnabled(bool enabled)
setWindowPosition
void setWindowPosition(Vector2 position)
setWindowResizable
void setWindowResizable(bool enabled)
setWindowSize
void setWindowSize(Vector2 size)
setWindowTitle
void setWindowTitle(String title)

Sets the window title to the specified string. Note: This should be used sporadically. Don't set this every frame, as that will negatively affect performance on some window managers. Note: This method is implemented on HTML5, Linux, macOS and Windows.

shellOpen
GodotError shellOpen(String uri)

Requests the OS to open a resource with the most appropriate program. For example: - OS.shell_open("C:\\Users\name\Downloads") on Windows opens the file explorer at the user's Downloads folder. - OS.shell_open("https://godotengine.org") opens the default web browser on the official Godot website. - OS.shell_open("mailto:example@example.com") opens the default email client with the "To" field set to example@example.com. See url=https://blog.escapecreative.com/customizing-mailto-links/Customizing mailto: Links/url for a list of fields that can be added. Use ProjectSettings.globalizePath to convert a res:// or user:// path into a system path for use with this method. Note: This method is implemented on Android, iOS, HTML5, Linux, macOS and Windows.

showVirtualKeyboard
void showVirtualKeyboard(String existing_text, bool multiline)

Shows the virtual keyboard if the platform has one. The existing_text parameter is useful for implementing your own LineEdit or TextEdit, as it tells the virtual keyboard what text has already been typed (the virtual keyboard uses it for auto-correct and predictions). The multiline parameter needs to be set to true to be able to enter multiple lines of text, as in TextEdit. Note: This method is implemented on Android, iOS and UWP.

toHash
size_t toHash()

Mixins

__anonymous
mixin baseCasts
Undocumented in source.

Properties

clipboard
String clipboard [@property getter]
String clipboard [@property setter]

The clipboard from the host OS. Might be unavailable on some platforms.

currentScreen
long currentScreen [@property getter]
long currentScreen [@property setter]

The current screen index (starting from 0).

exitCode
long exitCode [@property getter]
long exitCode [@property setter]

The exit code passed to the OS when the main loop exits. By convention, an exit code of 0 indicates success whereas a non-zero exit code indicates an error. For portability reasons, the exit code should be set between 0 and 125 (inclusive). Note: This value will be ignored if using SceneTree.quit with an exit_code argument passed.

keepScreenOn
bool keepScreenOn [@property getter]
bool keepScreenOn [@property setter]

If true, the engine tries to keep the screen on while the game is running. Useful on mobile.

lowProcessorUsageMode
bool lowProcessorUsageMode [@property getter]
bool lowProcessorUsageMode [@property setter]

If true, the engine optimizes for low processor usage by only refreshing the screen if needed. Can improve battery consumption on mobile.

lowProcessorUsageModeSleepUsec
long lowProcessorUsageModeSleepUsec [@property getter]
long lowProcessorUsageModeSleepUsec [@property setter]

The amount of sleeping between frames when the low-processor usage mode is enabled (in microseconds). Higher values will result in lower CPU usage.

maxWindowSize
Vector2 maxWindowSize [@property getter]
Vector2 maxWindowSize [@property setter]

The maximum size of the window (without counting window manager decorations). Does not affect fullscreen mode. Set to (0, 0) to reset to the system default value.

minWindowSize
Vector2 minWindowSize [@property getter]
Vector2 minWindowSize [@property setter]

The minimum size of the window (without counting window manager decorations). Does not affect fullscreen mode. Set to (0, 0) to reset to the system default value.

screenOrientation
OS.ScreenOrientation screenOrientation [@property getter]
long screenOrientation [@property setter]

The current screen orientation.

tabletDriver
String tabletDriver [@property getter]
String tabletDriver [@property setter]

The current tablet driver in use.

vsyncEnabled
bool vsyncEnabled [@property getter]
bool vsyncEnabled [@property setter]

If true, vertical synchronization (Vsync) is enabled.

vsyncViaCompositor
bool vsyncViaCompositor [@property getter]
bool vsyncViaCompositor [@property setter]

If true and vsync_enabled is true, the operating system's window compositor will be used for vsync when the compositor is enabled and the game is in windowed mode. Note: This option is experimental and meant to alleviate stutter experienced by some users. However, some users have experienced a Vsync framerate halving (e.g. from 60 FPS to 30 FPS) when using it. Note: This property is only implemented on Windows.

windowBorderless
bool windowBorderless [@property getter]
bool windowBorderless [@property setter]

If true, removes the window frame. Note: Setting window_borderless to false disables per-pixel transparency.

windowFullscreen
bool windowFullscreen [@property getter]
bool windowFullscreen [@property setter]

If true, the window is fullscreen.

windowMaximized
bool windowMaximized [@property getter]
bool windowMaximized [@property setter]

If true, the window is maximized.

windowMinimized
bool windowMinimized [@property getter]
bool windowMinimized [@property setter]

If true, the window is minimized.

windowPerPixelTransparencyEnabled
bool windowPerPixelTransparencyEnabled [@property setter]

If true, the window background is transparent and window frame is removed. Use get_tree().get_root().set_transparent_background(true) to disable main viewport background rendering. Note: This property has no effect if Project > Project Settings > Display > Window > Per-pixel transparency > Allowed setting is disabled. Note: This property is implemented on HTML5, Linux, macOS and Windows.

windowPerPixelTransparencyEnabled
bool windowPerPixelTransparencyEnabled [@property getter]

If true, the window background is transparent and window frame is removed. Use get_tree().get_root().set_transparent_background(true) to disable main viewport background rendering. Note: This property has no effect if Project > Project Settings > Display > Window > Per-pixel transparency > Allowed setting is disabled. Note: This property is implemented on HTML5, Linux, macOS and Windows.

windowPosition
Vector2 windowPosition [@property getter]
Vector2 windowPosition [@property setter]

The window position relative to the screen, the origin is the top left corner, +Y axis goes to the bottom and +X axis goes to the right.

windowResizable
bool windowResizable [@property getter]
bool windowResizable [@property setter]

If true, the window is resizable by the user.

windowSize
Vector2 windowSize [@property getter]
Vector2 windowSize [@property setter]

The size of the window (without counting window manager decorations).

Static functions

_new
OSSingleton _new()

Construct a new instance of OSSingleton. Note: use memnew!OSSingleton instead.

Static variables

_classBindingInitialized
bool _classBindingInitialized;
Undocumented in source.

Structs

GDNativeClassBinding
struct GDNativeClassBinding
Undocumented in source.

Unions

__anonymous
union __anonymous
Undocumented in source.

Variables

_GODOT_internal_name
enum string _GODOT_internal_name;
Undocumented in source.

Mixed In Members

From mixin baseCasts

as
inout(To) as()
Undocumented in source. Be warned that the author may not have intended to support it.
as
inout(To) as()
Undocumented in source. Be warned that the author may not have intended to support it.
as
inout(ToRef) as()
Undocumented in source. Be warned that the author may not have intended to support it.
opCast
template opCast(To)
Undocumented in source.
opCast
template opCast(To)
Undocumented in source.
opCast
template opCast(ToRef)
Undocumented in source.
opCast
void* opCast()
Undocumented in source. Be warned that the author may not have intended to support it.
opCast
godot_object opCast()
Undocumented in source. Be warned that the author may not have intended to support it.
opCast
bool opCast()
Undocumented in source. Be warned that the author may not have intended to support it.

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