| Value | Meaning |
|---|---|
| modeRigid0 | Rigid mode. The body behaves as a physical object. It collides with other bodies and responds to forces applied to it. This is the default mode. |
| modeStatic1 | Static mode. The body behaves like a StaticBody2D and does not move. |
| modeCharacter2 | Character mode. Similar to constant MODE_RIGID, but the body can not rotate. |
| modeKinematic3 | Kinematic mode. The body behaves like a KinematicBody2D, and must be moved by code. |