RigidBody2D.contactsReported

The maximum number of contacts that will be recorded. Requires contactMonitor to be set to true. Note: The number of contacts is different from the number of collisions. Collisions between parallel edges will result in two contacts (one at each end).

  1. long contactsReported [@property getter]
    struct RigidBody2D
    @nogc nothrow @property
    long
    contactsReported
    ()
  2. long contactsReported [@property setter]

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