godot-d ~releases (2022-04-02T06:37:10.8312204)
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SceneState.getConnectionBinds
godot
scenestate
SceneState
Returns the list of bound parameters for the signal at
idx
.
struct
SceneState
@
nogc
nothrow const
Array
getConnectionBinds
(
in
long
idx
)
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scenestate
SceneState
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getConnectionBinds
getConnectionCount
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static variables
_classBindingInitialized
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GDNativeClassBinding
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_GODOT_internal_name
Returns the list of bound parameters for the signal at idx.