godot-d ~releases (2022-04-02T06:37:10.8312204)
Dub
Repo
SceneState.isNodeInstancePlaceholder
godot
scenestate
SceneState
Returns
true
if the node at
idx
is an
InstancePlaceholder
.
struct
SceneState
@
nogc
nothrow const
bool
isNodeInstancePlaceholder
(
in
long
idx
)
Meta
Source
See Implementation
godot
scenestate
SceneState
aliases
BaseClasses
enums
Constants
GenEditState
functions
getConnectionBinds
getConnectionCount
getConnectionFlags
getConnectionMethod
getConnectionSignal
getConnectionSource
getConnectionTarget
getNodeCount
getNodeGroups
getNodeIndex
getNodeInstance
getNodeInstancePlaceholder
getNodeName
getNodeOwnerPath
getNodePath
getNodePropertyCount
getNodePropertyName
getNodePropertyValue
getNodeType
isNodeInstancePlaceholder
opAssign
opEquals
toHash
static functions
_new
static variables
_classBindingInitialized
structs
GDNativeClassBinding
unions
__anonymous
variables
_GODOT_internal_name
Returns true if the node at idx is an InstancePlaceholder.