SceneState.getNodeIndex

Returns the node's index, which is its position relative to its siblings. This is only relevant and saved in scenes for cases where new nodes are added to an instanced or inherited scene among siblings from the base scene. Despite the name, this index is not related to the idx argument used here and in other methods.

struct SceneState
@nogc nothrow const
long
getNodeIndex
(
in long idx
)

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