TextureProgress.ninePatchStretch

If true, Godot treats the bar's textures like in NinePatchRect. Use the stretch_margin_* properties like stretchMarginBottom to set up the nine patch's 3×3 grid. When using a radial fillMode, this setting will enable stretching.

  1. bool ninePatchStretch [@property getter]
  2. bool ninePatchStretch [@property setter]
    struct TextureProgress
    @nogc nothrow @property
    void
    ninePatchStretch
    (
    bool v
    )

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