TextureProgress.ninePatchStretch

If true, Godot treats the bar's textures like in NinePatchRect. Use the stretch_margin_* properties like stretchMarginBottom to set up the nine patch's 3×3 grid. When using a radial fillMode, this setting will enable stretching.

  1. bool ninePatchStretch [@property getter]
    struct TextureProgress
    @nogc nothrow @property
    bool
    ninePatchStretch
    ()
  2. bool ninePatchStretch [@property setter]

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