TextureProgress.radialInitialAngle

Starting angle for the fill of textureProgress if fillMode is constant FILL_CLOCKWISE or constant FILL_COUNTER_CLOCKWISE. When the node's value is equal to its min_value, the texture doesn't show up at all. When the value increases, the texture fills and tends towards radialFillDegrees.

  1. double radialInitialAngle [@property getter]
    struct TextureProgress
    @nogc nothrow @property
    double
    radialInitialAngle
    ()
  2. double radialInitialAngle [@property setter]

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