godot-d ~releases (2022-04-02T06:37:10.8312204)
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TextureProgress.tintUnder
godot
textureprogress
TextureProgress
Multiplies the color of the bar's
texture_under
texture.
Color
tintUnder
[@property getter]
struct
TextureProgress
@
nogc
nothrow @
property
Color
tintUnder
(
)
Color
tintUnder
[@property setter]
Meta
Source
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godot
textureprogress
TextureProgress
aliases
BaseClasses
enums
Constants
FillMode
functions
getFillDegrees
getFillMode
getNinePatchStretch
getOverTexture
getProgressTexture
getRadialCenterOffset
getRadialInitialAngle
getStretchMargin
getTintOver
getTintProgress
getTintUnder
getUnderTexture
opAssign
opEquals
setFillDegrees
setFillMode
setNinePatchStretch
setOverTexture
setProgressTexture
setRadialCenterOffset
setRadialInitialAngle
setStretchMargin
setTintOver
setTintProgress
setTintUnder
setUnderTexture
toHash
properties
fillMode
ninePatchStretch
radialCenterOffset
radialFillDegrees
radialInitialAngle
stretchMarginBottom
stretchMarginLeft
stretchMarginRight
stretchMarginTop
textureOver
textureProgress
textureUnder
tintOver
tintProgress
tintUnder
static functions
_new
static variables
_classBindingInitialized
structs
GDNativeClassBinding
unions
__anonymous
variables
_GODOT_internal_name
Multiplies the color of the bar's texture_under texture.