TextureProgress.textureProgress

Texture that clips based on the node's value and fillMode. As value increased, the texture fills up. It shows entirely when value reaches max_value. It doesn't show at all if value is equal to min_value. The value property comes from Range. See Range.value, Range.minValue, Range.maxValue.

  1. Texture textureProgress [@property getter]
    struct TextureProgress
    @nogc nothrow @property
    textureProgress
    ()
  2. Texture textureProgress [@property setter]

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