Texture that clips based on the node's value and fillMode. As value increased, the texture fills up. It shows entirely when value reaches max_value. It doesn't show at all if value is equal to min_value.
The value property comes from Range. See Range.value, Range.minValue, Range.maxValue.
Texture that clips based on the node's value and fillMode. As value increased, the texture fills up. It shows entirely when value reaches max_value. It doesn't show at all if value is equal to min_value. The value property comes from Range. See Range.value, Range.minValue, Range.maxValue.