TextureProgress.stretchMarginBottom

The height of the 9-patch's bottom row. A margin of 16 means the 9-slice's bottom corners and side will have a height of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders.

  1. long stretchMarginBottom [@property getter]
  2. long stretchMarginBottom [@property setter]
    struct TextureProgress
    @nogc nothrow @property
    void
    stretchMarginBottom
    (
    long v
    )

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