TileMap.collisionUseKinematic

If true, TileMap collisions will be handled as a kinematic body. If false, collisions will be handled as static body.

  1. bool collisionUseKinematic [@property getter]
  2. bool collisionUseKinematic [@property setter]
    struct TileMap
    @nogc nothrow @property
    void
    collisionUseKinematic
    (
    bool v
    )

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