TileMap.setCellv

Sets the tile index for the given cell. An index of -1 clears the cell. Optionally, the tile can also be flipped or transposed. Note: Data such as navigation polygons and collision shapes are not immediately updated for performance reasons. If you need these to be immediately updated, you can call updateDirtyQuadrants.

struct TileMap
@nogc nothrow
void
setCellv
(
in Vector2 position
,
in long tile
,
in bool flip_x = false
,
in bool flip_y = false
,
in bool transpose = false
)

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