TileMap.updateBitmaskRegion

Applies autotiling rules to the cells in the given region (specified by grid-based X and Y coordinates). Calling with invalid (or missing) parameters applies autotiling rules for the entire tilemap.

struct TileMap
@nogc nothrow
void
updateBitmaskRegion
(
in Vector2 start = Vector2(0, 0)
,
in Vector2 end = Vector2(0, 0)
)

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