TileMap.updateBitmaskRegion
struct TileMap
@nogc nothrow 
void
updateBitmaskRegion
(in Vector2 start = Vector2(0, 0) ,in Vector2 end = Vector2(0, 0) )  
		godot tilemap TileMap 
		aliasesenumsfunctionspropertiesstatic functionsstatic variablesstructsunionsvariables 
	 
	
Applies autotiling rules to the cells in the given region (specified by grid-based X and Y coordinates). Calling with invalid (or missing) parameters applies autotiling rules for the entire tilemap.