godot-d ~releases (2022-04-02T06:37:10.8312204)
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TileMap.isYSortModeEnabled
godot
tilemap
TileMap
struct
TileMap
@
nogc
nothrow const
bool
isYSortModeEnabled
(
)
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godot
tilemap
TileMap
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HalfOffset
Mode
TileOrigin
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_clearQuadrants
_getOldCellSize
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_setCelld
_setOldCellSize
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clear
fixInvalidTiles
getCell
getCellAutotileCoord
getCellSize
getCellv
getClipUv
getCollisionBounce
getCollisionFriction
getCollisionLayer
getCollisionLayerBit
getCollisionMask
getCollisionMaskBit
getCollisionUseKinematic
getCollisionUseParent
getCustomTransform
getHalfOffset
getMode
getOccluderLightMask
getQuadrantSize
getTileOrigin
getTileset
getUsedCells
getUsedCellsById
getUsedRect
isCellTransposed
isCellXFlipped
isCellYFlipped
isCenteredTexturesEnabled
isCompatibilityModeEnabled
isShowCollisionEnabled
isYSortModeEnabled
mapToWorld
opAssign
opEquals
setCell
setCellSize
setCellv
setCenteredTextures
setClipUv
setCollisionBounce
setCollisionFriction
setCollisionLayer
setCollisionLayerBit
setCollisionMask
setCollisionMaskBit
setCollisionUseKinematic
setCollisionUseParent
setCompatibilityMode
setCustomTransform
setHalfOffset
setMode
setOccluderLightMask
setQuadrantSize
setShowCollision
setTileOrigin
setTileset
setYSortMode
toHash
updateBitmaskArea
updateBitmaskRegion
updateDirtyQuadrants
worldToMap
properties
cellClipUv
cellCustomTransform
cellHalfOffset
cellQuadrantSize
cellSize
cellTileOrigin
cellYSort
centeredTextures
collisionBounce
collisionFriction
collisionLayer
collisionMask
collisionUseKinematic
collisionUseParent
compatibilityMode
mode
occluderLightMask
showCollision
tileSet
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