TileMap.collisionUseParent

If true, this tilemap's collision shape will be added to the collision shape of the parent. The parent has to be a CollisionObject2D.

  1. bool collisionUseParent [@property getter]
  2. bool collisionUseParent [@property setter]
    struct TileMap
    @nogc nothrow @property
    void
    collisionUseParent
    (
    bool v
    )

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