TileMap.occluderLightMask

The light mask assigned to all light occluders in the TileMap. The TileSet's light occluders will cast shadows only from Light2D(s) that have the same light mask(s).

  1. long occluderLightMask [@property getter]
  2. long occluderLightMask [@property setter]
    struct TileMap
    @nogc nothrow @property
    void
    occluderLightMask
    (
    long v
    )

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