TileMap.showCollision

If true, collision shapes are visible in the editor. Doesn't affect collision shapes visibility at runtime. To show collision shapes at runtime, enable Visible Collision Shapes in the Debug menu instead.

  1. bool showCollision [@property getter]
  2. bool showCollision [@property setter]
    struct TileMap
    @nogc nothrow @property
    void
    showCollision
    (
    bool v
    )

Meta