TileSet._isTileBound

Determines when the auto-tiler should consider two different auto-tile IDs to be bound together. Note: neighbor_id will be -1 (constant TileMap.INVALID_CELL) when checking a tile against an empty neighbor tile.

struct TileSet
@nogc nothrow
bool
_isTileBound
(
in long drawn_id
,
in long neighbor_id
)

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