VisualShaderNodeCubeMap.source

Defines which source should be used for the sampling. See source for options.

  1. VisualShaderNodeCubeMap.Source source [@property getter]
  2. long source [@property setter]
    struct VisualShaderNodeCubeMap
    @nogc nothrow @property
    void
    source
    (
    long v
    )

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