1 /** 2 A $(D CubeMap) sampling node to be used within the visual shader graph. 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.visualshadernodecubemap; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.traits; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.globalenums; 22 import godot.object; 23 import godot.classdb; 24 import godot.visualshadernode; 25 import godot.resource; 26 import godot.reference; 27 import godot.cubemap; 28 /** 29 A $(D CubeMap) sampling node to be used within the visual shader graph. 30 31 Translated to `texture(cubemap, vec3)` in the shader language. Returns a color vector and alpha channel as scalar. 32 */ 33 @GodotBaseClass struct VisualShaderNodeCubeMap 34 { 35 package(godot) enum string _GODOT_internal_name = "VisualShaderNodeCubeMap"; 36 public: 37 @nogc nothrow: 38 union { /** */ godot_object _godot_object; /** */ VisualShaderNode _GODOT_base; } 39 alias _GODOT_base this; 40 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 41 package(godot) __gshared bool _classBindingInitialized = false; 42 package(godot) static struct GDNativeClassBinding 43 { 44 __gshared: 45 @GodotName("get_cube_map") GodotMethod!(CubeMap) getCubeMap; 46 @GodotName("get_source") GodotMethod!(VisualShaderNodeCubeMap.Source) getSource; 47 @GodotName("get_texture_type") GodotMethod!(VisualShaderNodeCubeMap.TextureType) getTextureType; 48 @GodotName("set_cube_map") GodotMethod!(void, CubeMap) setCubeMap; 49 @GodotName("set_source") GodotMethod!(void, long) setSource; 50 @GodotName("set_texture_type") GodotMethod!(void, long) setTextureType; 51 } 52 /// 53 pragma(inline, true) bool opEquals(in VisualShaderNodeCubeMap other) const 54 { return _godot_object.ptr is other._godot_object.ptr; } 55 /// 56 pragma(inline, true) typeof(null) opAssign(typeof(null) n) 57 { _godot_object.ptr = n; return null; } 58 /// 59 pragma(inline, true) bool opEquals(typeof(null) n) const 60 { return _godot_object.ptr is n; } 61 /// 62 size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; } 63 mixin baseCasts; 64 /// Construct a new instance of VisualShaderNodeCubeMap. 65 /// Note: use `memnew!VisualShaderNodeCubeMap` instead. 66 static VisualShaderNodeCubeMap _new() 67 { 68 static godot_class_constructor constructor; 69 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("VisualShaderNodeCubeMap"); 70 if(constructor is null) return typeof(this).init; 71 return cast(VisualShaderNodeCubeMap)(constructor()); 72 } 73 @disable new(size_t s); 74 /// 75 enum TextureType : int 76 { 77 /** 78 No hints are added to the uniform declaration. 79 */ 80 typeData = 0, 81 /** 82 Adds `hint_albedo` as hint to the uniform declaration for proper sRGB to linear conversion. 83 */ 84 typeColor = 1, 85 /** 86 Adds `hint_normal` as hint to the uniform declaration, which internally converts the texture for proper usage as normal map. 87 */ 88 typeNormalmap = 2, 89 } 90 /// 91 enum Source : int 92 { 93 /** 94 Use the $(D CubeMap) set via $(D cubeMap). If this is set to $(D source), the `samplerCube` port is ignored. 95 */ 96 sourceTexture = 0, 97 /** 98 Use the $(D CubeMap) sampler reference passed via the `samplerCube` port. If this is set to $(D source), the $(D cubeMap) texture is ignored. 99 */ 100 sourcePort = 1, 101 } 102 /// 103 enum Constants : int 104 { 105 sourceTexture = 0, 106 typeData = 0, 107 typeColor = 1, 108 sourcePort = 1, 109 typeNormalmap = 2, 110 } 111 /** 112 113 */ 114 Ref!CubeMap getCubeMap() const 115 { 116 checkClassBinding!(typeof(this))(); 117 return ptrcall!(CubeMap)(GDNativeClassBinding.getCubeMap, _godot_object); 118 } 119 /** 120 121 */ 122 VisualShaderNodeCubeMap.Source getSource() const 123 { 124 checkClassBinding!(typeof(this))(); 125 return ptrcall!(VisualShaderNodeCubeMap.Source)(GDNativeClassBinding.getSource, _godot_object); 126 } 127 /** 128 129 */ 130 VisualShaderNodeCubeMap.TextureType getTextureType() const 131 { 132 checkClassBinding!(typeof(this))(); 133 return ptrcall!(VisualShaderNodeCubeMap.TextureType)(GDNativeClassBinding.getTextureType, _godot_object); 134 } 135 /** 136 137 */ 138 void setCubeMap(CubeMap value) 139 { 140 checkClassBinding!(typeof(this))(); 141 ptrcall!(void)(GDNativeClassBinding.setCubeMap, _godot_object, value); 142 } 143 /** 144 145 */ 146 void setSource(in long value) 147 { 148 checkClassBinding!(typeof(this))(); 149 ptrcall!(void)(GDNativeClassBinding.setSource, _godot_object, value); 150 } 151 /** 152 153 */ 154 void setTextureType(in long value) 155 { 156 checkClassBinding!(typeof(this))(); 157 ptrcall!(void)(GDNativeClassBinding.setTextureType, _godot_object, value); 158 } 159 /** 160 The $(D CubeMap) texture to sample when using $(D constant SOURCE_TEXTURE) as $(D source). 161 */ 162 @property CubeMap cubeMap() 163 { 164 return getCubeMap(); 165 } 166 /// ditto 167 @property void cubeMap(CubeMap v) 168 { 169 setCubeMap(v); 170 } 171 /** 172 Defines which source should be used for the sampling. See $(D source) for options. 173 */ 174 @property VisualShaderNodeCubeMap.Source source() 175 { 176 return getSource(); 177 } 178 /// ditto 179 @property void source(long v) 180 { 181 setSource(v); 182 } 183 /** 184 Defines the type of data provided by the source texture. See $(D texturetype) for options. 185 */ 186 @property VisualShaderNodeCubeMap.TextureType textureType() 187 { 188 return getTextureType(); 189 } 190 /// ditto 191 @property void textureType(long v) 192 { 193 setTextureType(v); 194 } 195 }