Defines which source should be used for the sampling. See source for options.
Defines the type of data provided by the source texture. See texturetype for options.
Construct a new instance of VisualShaderNodeCubeMap. Note: use memnew!VisualShaderNodeCubeMap instead.
A CubeMap sampling node to be used within the visual shader graph.
Translated to texture(cubemap, vec3) in the shader language. Returns a color vector and alpha channel as scalar.