godot-d ~releases (2022-04-02T06:37:10.8312204)
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VisualShaderNodeCubeMap.source
godot
visualshadernodecubemap
VisualShaderNodeCubeMap
Defines which source should be used for the sampling. See
source
for options.
VisualShaderNodeCubeMap
.
Source
source
[@property getter]
struct
VisualShaderNodeCubeMap
@
nogc
nothrow @
property
VisualShaderNodeCubeMap.Source
source
(
)
long
source
[@property setter]
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See Implementation
godot
visualshadernodecubemap
VisualShaderNodeCubeMap
aliases
BaseClasses
enums
Constants
Source
TextureType
functions
getCubeMap
getSource
getTextureType
opAssign
opEquals
setCubeMap
setSource
setTextureType
toHash
properties
cubeMap
source
textureType
static functions
_new
static variables
_classBindingInitialized
structs
GDNativeClassBinding
unions
__anonymous
variables
_GODOT_internal_name
Defines which source should be used for the sampling. See source for options.