VisualShaderNodeCustom._getCategory

Override this method to define the category of the associated custom node in the Visual Shader Editor's members dialog. The path may look like "MyGame/MyFunctions/Noise". Defining this method is optional. If not overridden, the node will be filed under the "Custom" category.

struct VisualShaderNodeCustom
@nogc nothrow
String
_getCategory
()

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