Override this method to define the category of the associated custom node in the Visual Shader Editor's members dialog. The path may look like "MyGame/MyFunctions/Noise".
Defining this method is optional. If not overridden, the node will be filed under the "Custom" category.
Override this method to define the category of the associated custom node in the Visual Shader Editor's members dialog. The path may look like "MyGame/MyFunctions/Noise". Defining this method is optional. If not overridden, the node will be filed under the "Custom" category.