godot-d ~releases (2022-04-02T06:37:10.8312204)
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VisualShaderNodeGroupBase.clearInputPorts
godot
visualshadernodegroupbase
VisualShaderNodeGroupBase
Removes all previously specified input ports.
struct
VisualShaderNodeGroupBase
@
nogc
nothrow
void
clearInputPorts
(
)
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godot
visualshadernodegroupbase
VisualShaderNodeGroupBase
aliases
BaseClasses
functions
addInputPort
addOutputPort
clearInputPorts
clearOutputPorts
getFreeInputPortId
getFreeOutputPortId
getInputPortCount
getInputs
getOutputPortCount
getOutputs
getSize
hasInputPort
hasOutputPort
isValidPortName
opAssign
opEquals
removeInputPort
removeOutputPort
setInputPortName
setInputPortType
setInputs
setOutputPortName
setOutputPortType
setOutputs
setSize
toHash
properties
size
static functions
_new
static variables
_classBindingInitialized
structs
GDNativeClassBinding
unions
__anonymous
variables
_GODOT_internal_name
Removes all previously specified input ports.