godot-d ~releases (2022-04-02T06:37:10.8312204)
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VisualShaderNodeGroupBase.hasOutputPort
godot
visualshadernodegroupbase
VisualShaderNodeGroupBase
Returns
true
if the specified output port exists.
struct
VisualShaderNodeGroupBase
@
nogc
nothrow const
bool
hasOutputPort
(
in
long
id
)
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godot
visualshadernodegroupbase
VisualShaderNodeGroupBase
aliases
BaseClasses
functions
addInputPort
addOutputPort
clearInputPorts
clearOutputPorts
getFreeInputPortId
getFreeOutputPortId
getInputPortCount
getInputs
getOutputPortCount
getOutputs
getSize
hasInputPort
hasOutputPort
isValidPortName
opAssign
opEquals
removeInputPort
removeOutputPort
setInputPortName
setInputPortType
setInputs
setOutputPortName
setOutputPortType
setOutputs
setSize
toHash
properties
size
static functions
_new
static variables
_classBindingInitialized
structs
GDNativeClassBinding
unions
__anonymous
variables
_GODOT_internal_name
Returns true if the specified output port exists.