godot-d v0.1.1 (2018-11-04T13:23:39Z)
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AnimationTreePlayer.addNode
godot
animationtreeplayer
AnimationTreePlayer
Adds a
type
node to the graph with name
id
.
struct
AnimationTreePlayer
@
nogc
nothrow
void
addNode
(
StringArg1
)
(
in
long
type
,
in
StringArg1
id
)
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godot
animationtreeplayer
AnimationTreePlayer
aliases
BaseClasses
enums
AnimationProcessMode
Constants
NodeType
functions
addNode
advance
animationNodeGetAnimation
animationNodeGetMasterAnimation
animationNodeGetPosition
animationNodeSetAnimation
animationNodeSetFilterPath
animationNodeSetMasterAnimation
areNodesConnected
blend2NodeGetAmount
blend2NodeSetAmount
blend2NodeSetFilterPath
blend3NodeGetAmount
blend3NodeSetAmount
blend4NodeGetAmount
blend4NodeSetAmount
connectNodes
disconnectNodes
getAnimationProcessMode
getBasePath
getMasterPlayer
getNodeList
isActive
mixNodeGetAmount
mixNodeSetAmount
nodeExists
nodeGetInputCount
nodeGetInputSource
nodeGetPosition
nodeGetType
nodeRename
nodeSetPosition
oneshotNodeGetAutorestartDelay
oneshotNodeGetAutorestartRandomDelay
oneshotNodeGetFadeinTime
oneshotNodeGetFadeoutTime
oneshotNodeHasAutorestart
oneshotNodeIsActive
oneshotNodeSetAutorestart
oneshotNodeSetAutorestartDelay
oneshotNodeSetAutorestartRandomDelay
oneshotNodeSetFadeinTime
oneshotNodeSetFadeoutTime
oneshotNodeSetFilterPath
oneshotNodeStart
oneshotNodeStop
opAssign
opEquals
recomputeCaches
removeNode
reset
setActive
setAnimationProcessMode
setBasePath
setMasterPlayer
timescaleNodeGetScale
timescaleNodeSetScale
timeseekNodeSeek
transitionNodeDeleteInput
transitionNodeGetCurrent
transitionNodeGetInputCount
transitionNodeGetXfadeTime
transitionNodeHasInputAutoAdvance
transitionNodeSetCurrent
transitionNodeSetInputAutoAdvance
transitionNodeSetInputCount
transitionNodeSetXfadeTime
properties
active
basePath
masterPlayer
playbackProcessMode
static functions
_new
static variables
_classBindingInitialized
structs
_classBinding
unions
__anonymous
variables
_GODOT_internal_name
Adds a type node to the graph with name id.