AnimationTreePlayer.basePath

The node from which to relatively access other nodes. Default value: "..". It accesses the Bones, so it should point to the same Node the AnimationPlayer would point its Root Node at.

  1. NodePath basePath [@property getter]
  2. NodePath basePath [@property setter]
    struct AnimationTreePlayer
    @nogc nothrow @property
    void
    basePath
    (
    NodePath v
    )

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