Value | Meaning |
---|---|
shapeLine0 | This is the constant for creating line shapes. A line shape is an infinite line with an origin point, and a normal. Thus, it can be used for front/behind checks. |
shapeRay1 | |
shapeSegment2 | This is the constant for creating segment shapes. A segment shape is a line from a point A to a point B. It can be checked for intersections. |
shapeCircle3 | This is the constant for creating circle shapes. A circle shape only has a radius. It can be used for intersections and inside/outside checks. |
shapeRectangle4 | This is the constant for creating rectangle shapes. A rectangle shape is defined by a width and a height. It can be used for intersections and inside/outside checks. |
shapeCapsule5 | This is the constant for creating capsule shapes. A capsule shape is defined by a radius and a length. It can be used for intersections and inside/outside checks. |
shapeConvexPolygon6 | This is the constant for creating convex polygon shapes. A polygon is defined by a list of points. It can be used for intersections and inside/outside checks. Unlike the method CollisionPolygon2D.setPolygon, polygons modified with shapeSetData do not verify that the points supplied form is a convex polygon. |
shapeConcavePolygon7 | This is the constant for creating concave polygon shapes. A polygon is defined by a list of points. It can be used for intersections checks, but not for inside/outside checks. |
shapeCustom8 | This constant is used internally by the engine. Any attempt to create this kind of shape results in an error. |