Physics2DServerSingleton.bodyApplyImpulse

Adds a positioned impulse to the applied force and torque. Both the force and the offset from the body origin are in global coordinates.

struct Physics2DServerSingleton
@nogc nothrow
void
bodyApplyImpulse
(
in RID _body
,
in Vector2 position
,
in Vector2 impulse
)

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