NetworkedMultiplayerENet.alwaysOrdered

Enforce ordered packets when using constant NetworkedMultiplayerPeer.TRANSFER_MODE_UNRELIABLE (thus behaving similarly to constant NetworkedMultiplayerPeer.TRANSFER_MODE_UNRELIABLE_ORDERED). This is the only way to use ordering with the RPC system.

  1. bool alwaysOrdered [@property getter]
    struct NetworkedMultiplayerENet
    @nogc nothrow @property
    bool
    alwaysOrdered
    ()
  2. bool alwaysOrdered [@property setter]

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