godot-d ~releases (2022-04-02T06:37:10.8312204)
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NetworkedMultiplayerENet.getLastPacketChannel
godot
networkedmultiplayerenet
NetworkedMultiplayerENet
Returns the channel of the last packet fetched via
PacketPeer.getPacket
.
struct
NetworkedMultiplayerENet
@
nogc
nothrow const
long
getLastPacketChannel
(
)
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networkedmultiplayerenet
NetworkedMultiplayerENet
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closeConnection
createClient
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getLastPacketChannel
getPacketChannel
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Returns the channel of the last packet fetched via PacketPeer.getPacket.