NetworkedMultiplayerENet.channelCount

The number of channels to be used by ENet. Channels are used to separate different kinds of data. In reliable or ordered mode, for example, the packet delivery order is ensured on a per-channel basis. This is done to combat latency and reduces ordering restrictions on packets. The delivery status of a packet in one channel won't stall the delivery of other packets in another channel.

  1. long channelCount [@property getter]
    struct NetworkedMultiplayerENet
    @nogc nothrow @property
    long
    channelCount
    ()
  2. long channelCount [@property setter]

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