godot-d ~releases (2022-04-02T06:37:10.8312204)
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NetworkedMultiplayerENet.dtlsVerify
godot
networkedmultiplayerenet
NetworkedMultiplayerENet
Enable or disable certificate verification when
useDtls
true
.
bool
dtlsVerify
[@property getter]
struct
NetworkedMultiplayerENet
@
nogc
nothrow @
property
bool
dtlsVerify
(
)
bool
dtlsVerify
[@property setter]
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networkedmultiplayerenet
NetworkedMultiplayerENet
aliases
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CompressionMode
Constants
functions
closeConnection
createClient
createServer
disconnectPeer
getChannelCount
getCompressionMode
getLastPacketChannel
getPacketChannel
getPeerAddress
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isAlwaysOrdered
isDtlsEnabled
isDtlsVerifyEnabled
isServerRelayEnabled
opAssign
opEquals
setAlwaysOrdered
setBindIp
setChannelCount
setCompressionMode
setDtlsCertificate
setDtlsEnabled
setDtlsKey
setDtlsVerifyEnabled
setPeerTimeout
setServerRelayEnabled
setTransferChannel
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properties
alwaysOrdered
channelCount
compressionMode
dtlsVerify
serverRelay
transferChannel
useDtls
static functions
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_GODOT_internal_name
Enable or disable certificate verification when useDtls true.